Spemanig, how would a procedural generated Star Fox work gameplay-wise, according to your imagination? You say it is just the setting, but obviously there is a huge difference between a world created by algorithms and a hand-crafted world with artificial level design (for gameplay purposes.) How can it still be an arcade shooter with a procedural generated world? Obviously there has to be some level of artificial world building, which would be impossible if one would like a world the scale of No Man's Sky with the level design of Star Fox in all areas.







