JWeinCom said: When you take out crossgen titles, the list gets a lot smaller. And I'd argue that not all of those games are "great". Personally, I only think the bolded ones meet that standard. The reason crossgen titles don't count is because in general, there is absolutely no difference in crossgen titles besides resolution and some special effects, which many people don't find worth 400 dollars. Before, new consoles meant new experiences you simply couldn't have on older systems. You couldn't play Wii Sports without the Wii's controls. Dead Rising simply produced too many characters for the XBox to hold (see the Wii version). FZero wouldn't be playble on the NES, except in a severely compromised form. Final Fantasy 7 was too large for disc based systems. Sonic the Hedgehog would have been terrible on the Master System (and it was). Shenmue was far too large for the Saturn to handle. New consoles should mean new experiences. The whole point is to play something you couldn't have on an older system. Going from the PS1 to PS2 was like going from a Nokia flip phone to a Droid. Going from the PS3 to the PS4 is like going from an iPhone 5 to an iPhone 5s. |
Lots of people around here will try and deny it, but I think this is becasue we have hit a point of diminishing returns when it comes to the technology. Developers can do just about anything they want with the available power, and have been able for some time. The easy/obvious game play advances, like 2D to 3D, have already happened. Now it is up to developers to use their creativity to come up with new experiences for gamers.
Unfortunately, it seems most developers aren't all that creative, and consumers don't seem to have much of an appetite for creative games.
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