By using this site, you agree to our Privacy Policy and our Terms of Use. Close
justiceiro said:
I don't know man, i have a lot of frustation from trying to control a spaceship in a 3D space. Mostly come of the fact that if i pass by a ship, i have to do a 180º, and then the ship is alreadly movingto another direction, then i have to start to wander trougth the empty space till i find it again. The on rails mode resolve much of those problems, because the enemy is aways i front of you, and even in all range mode, there is a clear limit on where he could be, and manuevers like U turns, full loops really helped to mantain the rithim of the dog figth chase. the fellin of "where did him go?" breaks totally the immersion of the game for me.

Of course, there are problems yet, like no easy way to do zig zag, and lack of control of your speed, but for me the game is about shooting airships, not about exploration of random planets, we are mercenaries after all!

But yeah, i'm worried about the vision that myamoto has about this entry on the franchise. It looks more like he really want to justify the gamepad instead of the game existence itself. But hey, i ddi not played it yet, will wait and see, but really hope that they postpone it till its no just great, but truly amazing.

I think they could implement a large scale universe, while still incorporating hotkey maneuvers, and maybe a better tracking system for active encounters.  The rest, I dunno, if you're mercenaries, having a giant universe to explore, sounds like a larger customer base to me.  The more civilizations capable of paying you for services, the better.  Mercenaries aren't above salvage either, so finding wrecks, and the remains of old civilizations could pay well and bring you greater notoriety throughout the galaxy (this is all obviously a new facet that would be added to Star Fox)

I am very much in favor of letting devs create their own vision, so this is merely brainstorming on my part.