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I don't know man, i have a lot of frustation from trying to control a spaceship in a 3D space. Mostly come of the fact that if i pass by a ship, i have to do a 180º, and then the ship is alreadly movingto another direction, then i have to start to wander trougth the empty space till i find it again. The on rails mode resolve much of those problems, because the enemy is aways i front of you, and even in all range mode, there is a clear limit on where he could be, and manuevers like U turns, full loops really helped to mantain the rithim of the dog figth chase. the fellin of "where did him go?" breaks totally the immersion of the game for me.

Of course, there are problems yet, like no easy way to do zig zag, and lack of control of your speed, but for me the game is about shooting airships, not about exploration of random planets, we are mercenaries after all!

But yeah, i'm worried about the vision that myamoto has about this entry on the franchise. It looks more like he really want to justify the gamepad instead of the game existence itself. But hey, i ddi not played it yet, will wait and see, but really hope that they postpone it till its no just great, but truly amazing.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko