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VXIII said:
JGarret said:


Would you mind sharing what your main criticisms are?...I´m really interested in the game and I´m always looking for opinions.

Thanks in advance.

Sure. Take into consideration that I'm only 3 hours in. So my take on the game might not be comprehensive.

Type-0 has fragmented storytelling that unfolds by selection of quests, each quest requires a passage of time before you will be able to start it. To make time pass, you talk to voiceless and lifeless NPCs. Even in real-time cutscenes the characters don't move around and interact with each other naturally. They talk and make gestures (without attention to lip syncing), then the screen goes black, then the characters appear again but in a different position, they talk... Ect

A lot of loading screens, each door you enter is followed by a load time, within the cutscenes. The game in general is fragmented with no "flow" to it.

The amount of enemies on the screen is lacking so far, the behavior of the camera during battle is confusing. Flat environments. Below average animations for the characters.. And many more of those small things.

The gameplay is fun. A lot of characters with different fighting styles. A good variety in abilities and skills. Summons are great too.

This is what I have so far.


I was really interested in this game but damn, everything you just said sounds really off putting. They couldn't even eliminate the abundant loading screens on a PSP port?