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JustBeingReal said:

I like the idea of dungeons being connected together somewhat, but I think making them all connected would maybe feel a little bit forced.

Looking at how Epona won't run into a tree because real horses don't do that I'd say it would be cool if some of the dungeons were connected, but not all of them, because in the real world not all caves are connected and enlessly big, it kinda goes back to what I was saying about not being big just for the sake of being a huge thing, they're epicly big to serve the purposes of gameplay they offer and because they work realistically within the kind of world Nintendo are making for this game.

Underground locations can definitely be big, connect to a bunch of others, maybe some walls are blocked off and you have to chop your way through some or some stone or other super tough materials block your access to another area underground until you find a strong enough bomb or defeat some massive enemy, like a troll or a rock monster with a power you have to progressively gain.

I totally agree on making transitions into and out of dungeons seamless to navigate to, like you find a tunnel and you go into it (whether it's climbing down ladders or just walking into a cave and traveling down naturally formed paths), walk around in the caves and dungeons, complete the objectives you need to, in order to progress and then you come back up to the surface, no loading times, just movement through the game world.

 

I assume what you basically mean is like in Minecraft, everything is one world and it all connects in some way?

If so that would be awesome, I don't see why that can't happen in this game.

 

The prospects of this just blow my mind as a gamer, I hope this is what Nintendo has been making.


When I say connected, I literally mean no loading screens. In every Zelda dungeon so far, there are multiple moments where you walk through a door, and the screen fades to black so the game can load the next room. I want to just walk into the next room, like I walk into a room in real life. So yes, exactly like Minecraft in that particular way. But I think that Dark Souls is a better example. Everything is in one world. It's not divided into little "pocket universes" everytime you enter a new room. As far as the game's code is conserned, you being in the first section of the first dungeon means that you are in the same giant world-sized "room" as the last room of the final dungeon on the other side of the map. And you could walk between those two points withought any transitions whatsoever.

I don't know if that's what he's doing, but if it is, I'd cry of joy.

Also, FYI, horses do sometime run into trees lmao. They aren't these majectic beings of perfection. People are much smarter than horses, and we run into trees all the time. You can bet your horses that horses run into trees too.