Nuvendil said:
I suspect that is exactly what they are doing. I think, but can't be sure, that Super Mario 3D World and Super Mario 3D Land, for example, run on essentially the same, highly scalable engines. <-Scratch that, It's not the same engine : P . If they make development environments similar and their engines scalable, it will make transitioning back and forth from handheld to console development much easier, which will allow for maximum efficiency as well as crossplatform games where it makes actual sense. |
yer but has Nintendo ever been this forward thinking? All their games still don't have Anti Aliasiing lol so many jaggies. Automatic scalable grafix settings may be too much for them.







