My biggest hope? Well if I had to choose one it would have to be a diverse and fun overworld. I dislike Twilight Princess and Ocarina of Time's overworld because they both felt empty. Sure there were some holes underground to explore, a few enemies, and some heart pieces, and bugs to collect but for some reason the overworld felt empty and resemebled an obstacle that impeded your progress.
Windwaker did a much better job than the other two with different islands in each tile of the Great Sea which could be accompanied with submarines, tall platforms, large octopus, a random Ghost ship, hidden treasure below the sea, and more!
The Great Sea did a good job in providing an overworld that was extremely diverse and fun to explore. If Zelda U's world is as diverse as the Great Sea, I would be extremely happy!







