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spemanig said:
Paatar said:

SMT IV is very difficult to get into at first. So you will have to give it some time. (I suggest lowering the difficulty *which you can only do after you have died a few times* until you get the hang of it then adjust it back up if you feel like it)


My ego's to big to lower the difficulty. If it's a well designed game, and is difficult because of strategy rather than grinding, I should have no problem getting through it.

It is more that it is difficult because there is an entry level grind in addition to getting used to the press-turn system (think of Pokemon's combat, except enemies gain an extra turn if you use the wrong element.) You need to grind demons and keep merging them. The first 4-5 hours are a huge grind for this reason, and the story itself is very slow. After you beat the first boss  though (about 3-5 hours in) the game becomes a lot of open and fun. The atmosphere is great and you feel an element of adventure and exploration. This starts to wear off half-way through the game, but then an event happens where you get that exploration element again. The game can be anywhere between 40-70 hours depending on the number of side-quests you do. For the completionist it can take up to 200-300 hours with DLC.