Mnementh said: Pricecuts and sales never happen? I agree that this may work this way at initial price (although I don't knwo about the $12-figure). But later on games may sold cheaper. Nintendo sometimes avoid it by stopping production of the game (cutting sales short). Also a complicating factor is that it is a japanese game, so the cost calculation would in Yen, while the revenue you calculate is in $, so everything is affected by exchange rate. |
Then there is the localization costs to consider, too, as well as handling all the rating/certification for the new sale regions, handling shipping / paying shipping contractor.
This is why I doubt the game is going to brake even, even if it hits 500k.