Tachikoma said:
That's just how it is, it's been addressed in a newer SDK but I doubt any of the current crop of games would be using this newer SDK yet since substantial changes to the render pipeline were made. 1.50 update to dying light enabled engine level x8 AF to match that used on XBO.
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Yup, I've already seen that it was patched. I still don't know who is to blame more when AF is not present in a game. At least it doesn't seem to be a hardware problem.









