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Tachikoma said:
tbone51 said:


Even if everything you say is true (since of course this is your field of expertise), too bad for you it'll shatter the 300k lifetime figure. Being over halfway there so far, with of course holiday +Europe/Australia/etc it'll definitely/easily make profit. 

300k won't even break even on absolute base salary for the studio, thats on a financial figure that does not include higher salary positions, QA, testing, third party contractual work, operating costs (or do you think those 80+ employees didnt use computers every day, using electricity and general stationary supplies?). I would put the break even point around 540k units, which the title is unlikely to get because after the initial jump in sales in may, closer to the holidays wiiu users will be more focused on titles like zelda and xcx.

If the game doesn't even achieve 500k (and I would make an estimate that It will not, feel free to quote me on this), then the studio will not have broke even at all.

But hey, it's nice that you remain hopeful at least.

However you look at it though, the games current status is: Flop.

So a Fire Emblem WiiU game would need 600k-700k to be profitable (stated by Nintendo) while this needs 540k? Ok something is definitely off. 

Anywayz, you still dont understand your position, calling it a flop is premature. You do realize that there is something called legs right? I bet you also thought Triple Deluxe Flopped when it sold 41k in its first month in the US, am i right?

Tomodachi Life also flopped hard in Europe, that 25k-35k sold first week.... Oh wat a flop it was lol