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Mythmaker1 said:
the_dengle said:

The score isn't the issue. Look at the GameSpot review. His biggest complaint is that enemies have idle animations so it takes actual timing to shoot them. This is supposedly a problem for some reason. He also complains that the characters don't "level up or change" while admitting that you can get them new gear and weapons, but apparently that doesn't count because they aren't absolutely necessary for progression.

Of course this happened. GameSpot set a complete nobody to review the game. As far as I can tell, this is only his second review for the site -- previously he was a writer for Paste Magazine. Compare that to IGN, who gave the review to Jose Otero, the head of their Nintendo coverage and a longtime writer for IGN and, before that, 1UP.

The fact the game can make a legit miss to look like it struck home (and presumably a direct hit to look nowhere near) is pretty silly.

As for the second point, it seems pretty clear what he means; that the Valkyria Chronicles progression is interesting and integral to the experience, while the one in Code Name STEAM is uninteresting and can be almost comletely ignored.


That's entirely incorrect. There are no misses that hit. It's actually a very solid system and much like a shooter in that respect. If you hit the target you will hit the target, if you miss you miss. It's semi real time so it makes sense. There is slight annimation of enemies in the game, they bounce a bit and are aware of line of sight (which this reviewer seems to have no concept of lol). You are fully able to sneak up behind creatures if they haven't seen you, if they have seen you and you run to a different area without being seen you might be able to ambush them going towards where you were. It's not bad AI at all. 

So with the bouncing animation, it's like street fighter 2 when the characters bounce up and down slightly before a fight. Since most of the weak points on the aliens are on their asses there isn't much of a reason to be a fool like he was trying to do, especially since there is knock back on many weapons. Gotta mix it up between offense and defence. Use the big hitters to attack and the guys that can play defensively do so, protect the heavy hitters. 

Back to the point. If you miss an enemy you miss them, if you hit them you hit them. If you miss cause of their bouncing motion you miss, same is true in COD if a character runs out of line of fire, or jumps lol. Wonder how much he complains about that. 



Gotta figure out how to set these up lol.