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reggin_bolas said:
You know what, I'm not letting this one go. It's beyond absurd. The designers could easily "keep" their original vision by adding a difficulty option. How? Just call it something degrading like "ultra pussy mode." That's fine, I would own that since I was never good enough for some games like Ninja Gaiden. I concede to you guys' superior skillz.

There, problem solved. You retain the original intent which is to convey a sense of smugness and contempt for the gaming masses.

You realize that the Souls series is popular due to its difficulty? It's fun because you have to find strategic ways to "outsmart" the game, instead of just running through and mowing everything down while smashing the X button.

But hey, I guess Contra and Battletoads were "smug" games as well, since they were really hard and didn't have the option to change the difficulty (even though those games are classics and amongst the most remembered games due in part to how hard they were)