Zekkyou said:
SC is shaping up to be a rather large game, but file size tends to speak more of the quality of assets, as well as the amount and compression of audio and pre-renderd cutscenes. That's why we often see very linear (and fairly short) titles like Ryse and 1886 taking up more space than open world titles like inFamous:SS and Sunset Overdrive. Considering how strong a focus SC has on delivering a 'true' PC gaming experience (meaning incredibly high quality assets), 100GB isn't that surprising. Still pretty damn huge though :p |
True, Ryse is 37GB on my Xbox, and 1886 is like 30GB? so it's around 3 times. Not really that surprizing.
Vectors and reusing textures can go a long way to keeping a big game smaller. Still it's that extra diget that makes it sound so big.
So 5 more years till games are half a terabyte?
(I remember when 640k was more than we thought we could ever use. )