noname2200 said:
I want to live in your world, where empirical data always persuades the folks in charge, and if it doesn't then doggoneit the nebulous shareholders Unfortunately, in our world the company officers often prefer tight schedules and pet features, the directors are more invested in the officers whom they've chosen to run the company than some cog in the machine, the investors pay little attention to any but the biggest projects, and the employee who unilaterally "vetoes" his boss' commands quickly ends up in the unemployment line. And this is for the average company, not a titan of The Industry like EA who has proven, repeatedly, that it will raze entire well-known development studios if it so pleases, thank you very much. |
Yes, many companies are ran like that, and they all end up the same way as Maxim. The few that are still about show that good management is the difference between success and failure, but one issue in gaming is that a lot of management have no idea what the hell they are doing, and fewer have the charisma needed to push an idea or concept to senior folks.