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Ka-pi96 said:
Guitarguy said:
It probably had to adapt to more modern conventions. Looks at Metal Gear Solid 4, it dropped it's traditional top-down view in favor of a more Western third-person behind the shoulder view point and a controllable camera via the right analog stick. Since console gaming in Japan is declining it makes sense to cater toward Western audiences considering they now represent the vast majority of the market... Turn based RPG's haven't been popular in the West since the end of the PS2...

Oh really?

Persona 4 Golden: Meta score 93 (user score 92) http://www.metacritic.com/game/playstation-vita/persona-4-golden
Child of Light: Meta score 82 (user score 80) http://www.metacritic.com/game/playstation-4/child-of-light
South Park: The Stick of Truth: Meta score 85 (user score 84) http://www.metacritic.com/game/playstation-3/south-park-the-stick-of-truth
XCOM: Enemy Unknown (Kinda RPGish): Meta score 89 (user score 81) http://www.metacritic.com/game/pc/xcom-enemy-unknown
Lost Odyssey: Meta Score 78 (user score 83) http://www.metacritic.com/game/xbox-360/lost-odyssey
Valkyria Chronicles: Meta score 86 (user score 87) http://www.metacritic.com/game/playstation-3/valkyria-chronicles
Wasteland 2: Meta score 81 (user score 73) http://www.metacritic.com/game/pc/wasteland-2

Just a few examples of turn based RPGs being received very well in the west...


How did those games actually sell though? I would think FFXV would need to sell at least 6-7 million copies to make a decent profit(just a guess) given how long it has been in development and the production values....