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VXIII said:
Sentient_Nebula said:
I prefer turn-based RPG since they require more thought and strategy if you want to do well. I usually don't like hack'n'slash games since they're often just button-mashy, and that's not what I think of when I think of "Final Fantasy".

The strategic element in a turn-based RPG comes from the ability to micro-manage all the commands of the party members.

The strategic element in an action-based RPG comes from stamina managing, positioning in the battlefield, the defensive stance as the player is in control 100% of the time not 50%, and overall control over the party members through "gambit" system if it is implied.

How deep the strategic factor in any RPG depends on the design decisions, not the subgenre.

But in games like FFX12 that strategy was reduced when you couldnt manually dodge your attacks considering you had full control of your character.  Because of that , itss pointless to strategially position yourself, because where you go , you will be hit.  The end result you were still pressing X in FFX12 until you had your sup. Not getting hit was pretty on luck not skill.  If you going to have an action rpg then at least allow players to dodge the attacks as that would be more skill.  I hope FF15  has it , as ales games have them and so did star ocen games.