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theRepublic said:
TheJimbo1234 said:

Well at some point they signed off having maps that small. AT some point they said "100% online sounds fine", "bugged and not working? Lets release it!" etc. The vast number of mistakes means that a hige number of people involved didn't know what they were doing.

Also if the Devs know better, they should fight their corner and explain why they know best, otherwise things like this happen.

This doesn't make any sense.  The developers don't have to agree.  They just have to do it.  Otherwise they will just be fired, and EA management will find someone else to implement the design they want.

Not at all as that is not how companies work. The publishers will not just fire a dev team as the legal problems in that would be huge. The dev team just have to put forward a convincing argument backup by market research that if changes a, b, and c happen, then their is a very high chance of failure. If the publisher still argued, then the devs should take their argument to the people funding the publishers aka the investors. Sure, you won't win any brownie points with the publisher, but if you made everyone a lot of money with a good game, then no one complains. However when you make a shit game like Sim City, you end up losing your job and company therefore what do the devs have to lose by fighting the publish?

And also, why not crowd source the game? Look at Star Citizen and how that is doing. A big franchise will always find an investor who is willing to negotiate.