mornelithe said:
No, but the mass adoption of paying for online significantly aided Microsoft, Activision and other publishers to systematically remove standalone/private servers, map making/mod tools etc... so that they could sell it to everyone, and try to force people into buying into a platform they had no desire to. Hence my later comment about greater rammifications our actions can have upon the entire industry. It's something Gamer's, collectively, will need to come to terms with, if we hope to steer these companies away from another bubble (there's only so much bullshit people will take). In the past, devs released paid for DLC (Maps), because there was value to it. Maps were good (though, private map makers tend to do better work, because they aren't time constrained), and cosmetic bullshit was dealt with by mod makers. |
Exactly! I cannot believe most people didnt notice this. Microsoft forced gamers to pay for servers instead of allowing third party to pay for their own servers on their own dime. Thats what the whole argument for Xbox Live Gold was for or against in the first place.







