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Wyrdness said:


You're contradicting in your definitions of quality, you're trying to say it's a game that is appreciated by many which many of the games you're arguing against are then you bring up sales and use them as a single indicator of quality when that is flawed. A game can sell off hype and marketing alone regardless of quality, many poor games like Shrek on the PS2 for example simply outsold the likes of ICO becausethe former carried a popular film's branding on it this is why that logic is flawed from the word go. We can tell how well a game is put together by playing it, we look at what the game's aim is, the overall execution and how it compares to what the industry has seen before.

Wii Sports is a big seller and a fun game yes but it's far from the quality displayed in some of its peers in the industry, I'm willing to go as far as to say that the cheap price of the Wii was the main killer app in itself as you could purchase the platform for the same price as a PSP during a recession when the other platforms cost almost 3 times as much. Even if someone didn't have as much interest in the platform it wasn't as heavy on the pocket to try it out.

To "appreciate" is to shell out the $60 for the game, isn't that enough to show that people value the game ? 

Marketing and hype alone cannot make a game sell ... 

Shrek 2 was a poor game ? I don't like the franchise much but getting a 71 on metacritic must meant someone liked it ...

Playing a game to determine whether it's good or not is an even poorer way to measure quality when there are too many variables and it also varies on an individual basis too which makes it even less objective ... 

If you don't like the game that doesn't mean you get to impose a products worth for the consumers ... 

Cheap price alone cannot make a console sell, take a look at the gamecube for an example ...