| Teddy said: You'd have to design game with higher resolution textures and more detail today. |
Which was the point I was making from the start. It isn't the higher pixel denisity that makes games more expensive, but the additional assets. If Nintendo chose to, they can use the same assets that they would've used on the 480p screen on a 720p screen, and just put in a better GPU that is capable. Handheld games don't require the same budgets as console games, and that is why you see games with a variety of budgets and differentiating asset levels on handhelds, whereas on a console they would lose to the competition for doing this. But, no, it isn't the higher pixel density which increases costs, it is the more expensive assets which that higher pixel density allows to be produced.







