Recycle001 said:
I 100% agree that one single game could never save a console. I also agree with the fact that Nintendo really needs to focus more on 2nd party and in house devolpment. Nintendo has a ton of resources and connections at their disposal that come from being a company for over 100 years. Its time to take full advantage of that. Up until this year, Nintendo hasn't turned a profit in a while. Now that they are I personally think its time to dip into that vault of cash and start rebuilding/expanding your empire. Go big or go home basically. Amiibo, handhelds, and new IPs are the way of the future for sure, but Nintendo already does certin games and things so well, that they also cant give up on that aspect of things. A more powerful console isnt always the answer for attracting 3rd parties. Honestly it comes down to money. Tons of indie companies code for so many platforms that range from cellphones to supercomputers so that isn't exactly the issue. 3rd party games have traditionally sold poorly on Nintendo platforms since the GCN days. Maybe eariler. Thats up to us fans to change. Also a lot of 3rd parties do not like Nintendo because of some seriously shady business practices in the 80's and 90's. The platform being close to rival hardware, in performance and architecture is at least part of the answer as to why Wii U has been left out of the loop this generation though. Partly it's also down to tools as well. I agree that developers/publishers need to see that their games will sell on that platform, otherwise porting is pointless for them, even though with comparable specs and easy to use tools porting would be very cheap and sales would likely at the least cover the cost of porting. Nintendo making games that appeals to the 3rd party install base would help here as well. The issue of Nintendo home consoles selling 3rd party games is a multi facited issue that Nintendo needs to deal with if they ever decided they want to get 3rd party support and HW Perf, easy of development and the kind of customer base are all essential for that. A massive library of quality, compelling titles certinly would help. I personally love Sony, not as much as Nintendo, but still the love is there. As it stands this generation, no company is really embracing a huge library. If you exclude digital indie offerings and focus solely on physical offerings, Nintendo blows them all pretty much out of the park. I think part of the issue is Nintendo perception. If you don't believe me, look at how small the Wii U's section at Gamestop is the next time you go in. Honestly, it makes me sad :
I don't know about no company embracing a huge library, it's subjective really, but I would say Sony are definitely building that this year, Nintendo has more outright exclusives right now, but Sony has more games announced for this year, be it AAA or indie, they all matter, it doesn't really matter whether it's digital or retail, but still Sony seems to have more retail games lined up so far and they cover a wider range of games too. |
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