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sc94597 said:
HokageTenshi said:

lower resolution makes the programming much easier and faster so that...

time and manpower for development is the cost for every game...

How does it make the programming easier and faster? If I programmed a game and ran it at 480p on one platform and 720p on another, the cost of development doesn't change. In fact, we see this on open-platforms like Android, and IOS all the time. The games run at the resolution native to your screen (in fact you need third party apps to make them run less if you want.)  In fact, in many cases a higher resolution might LOWER development costs, because you don't have to think of ways to make up for low image quality, such as say text-scaling or showing a feature in a game that would otherwise be obscured by the low image quality.  The only thing a higher resolution output would affect is what GPU you need to put into the console to run the visuals you want to run at said resolution. That is a hardware cost, not a software one. The reason why development costs increased is that games became more complex to produce and software technique had to be discovered. This has only so much to do with resolution in as much that resolution was a burden before and limited how complex games could be and now it is large enough that it isn't. 


Because less pixels means design of graphics easier, when you used more pixels it makes design longer and you put in more detail, you woild know this if you have designed and programed a game, if you did then the 720p would just be a scale up by the hardware and therefore be blurry and blocky. Scale up an 8 bit game 320x200 pixel graphics to 1080p and see what I mean. Like if you make a standard television SD and display it on HD 1080p scaled up looks like rubbish. Anyway you would know this if you programmed games and graphics so I am calling BS on you. 8 bit games on Commodore 64 were often made by one person, today you need a team of people as big as any film and often a lot longer in developement. Design of graphics is a lot more and a team is needed of artists, it is not a case of doing an 8bit graphics and just allowing the hardware to somehow magically transform that 8bit pixel block into a fully rendered quality to be displayed in 1080p. I know this is an extreme example but that's how you will understand how wrong you are.