spemanig said:
Nuvendil said:
I never said the solution to the problem was practical. That doesn't magically make it not a problem though. And the characters don't even transition from pose to pose. That's pretty glaring. I hardly find it to be too much of an issue for me, but that doesn't mean that in an objective sense it isn't a flaw in the presentation.
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But there are transitions from pose to pose in game. 99% of what we've seen of the ingame dialog has been these exact same animations. The flaw legit doesn't exist. Like I said, there's just no point wasting time programming animations for something like this, so they don't. It's the equivilant of a powerpoint presentation for the game, and they aren't making it out to be anything more than that.
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I'm not talking about in game animations in these vids. I'm talking about the ones used when they are super imposed over the screen talking. In those bits, they use those same animations from in game but with no transitions and fairly minimal variety. So the problem legit does exist. If they had just used those transitions in these parts it would have helped. Why they didn't I haven't the foggiest. Also, a set of more polished anims isn't that big a deal for Nintendo (which Monolith is a part of). I mean, Smash got a slew of high production CG trailers, that is a lot more labor intensive.