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Nuvendil said:

I never said the solution to the problem was practical.  That doesn't magically make it not a problem though.  And the characters don't even transition from pose to pose.  That's pretty glaring.  I hardly find it to be too much of an issue for me, but that doesn't mean that in an objective sense it isn't a flaw in the presentation.


But there are transitions from pose to pose in game. 99% of what we've seen of the ingame dialog has been these exact same animations. The flaw legit doesn't exist. Like I said, there's just no point wasting time programming animations for something like this, so they don't. It's the equivilant of a powerpoint presentation for the game, and they aren't making it out to be anything more than that.