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the_dengle said:

I don't think of 'fighting while climbing' as a separate thing from fighting on the ground. The terrain has more verticality to it, and movement works really well. Jump attacks and climbing are just new tools in your arsenal in familiar conditions, whereas 'underwater' was its own environment with its own rules. I think the environments are way better and more varied in MH4U, with all the walls and cliffs, the multi-layered battlegrounds, the poison-inducing environmental hazards.

Although Lagiacrus was great, I'm more impressed with the monsters new to 4th gen so far.

Funny, the one thing I'm not crazy about is the mounting mechanic. At least partly because in multiplayer when one hunter has mounted the monster, everyone else has to just stand there awkwardly watching them for 10-15 seconds. They can't attack because that could knock the hunter loose. It breaks the flow and it's just kind of a drag. Mounting makes it too easy to knock monsters down, too.

The only environment in 4 that really felt atmospheric and memorable to me is Heaven's Mount, the rest are kind of forgettable. And I hate sunken hollow, it's such a bore. I also miss the way Moga Woods and Flooded Forest had zones that were partly underwater and partly not, so the battle could shift from one to the other on the fly. The webs/vine mats in 4 were kind of similar, but I got sick of climbing up and down as the monsters switched layers.

I guess I don't mind letting others take their turn mounting; for me it added to the sense of teamwork, in that we had to avoid fouling up each other's attacks.