dharh said:
You aren't wrong there. Most normal games would probably be profitable, if not necessarily very profitable by adding the Wii U to their multiplatform list (saving costs of most assets like audio, video, etc, just scaled differently). Rockband unfortunately is much more front loaded cost wise than typical games, requiring more licensing fees and specialized hardware which must meet demand by a close margin otherwise huge losses can occur. |
I can understand that with Rock Band, but the audience not being there sounds kind of hard to buy. A lot of people called it that back then, and it does seem more a casual market compared to its other competitors.
Dance my pretties!
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