Cloudman said:
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I think that is due to Nintendo being different. It is basically a double edged sword; new features can be added but make it harder for 3rd party devs to make games.
With the gamepad, it makes games harder to port especially if the game will utilize it in some way other than just off screen play.
The Wii did fine and had 3rd party support but that was mainly due to a large install base. Bigger install base -> More 3rd party support -> More games (repeat) . The Wii U, on the other hand, is not selling well so 3rd party devs don't see the need to invest to a small market..
NintenDomination [May 2015 - July 2017]

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