sc94597 said:
Alright, let's analyze this a bit. Let's say Nintendo makes a hanheld with a 5 inch screen at 800 x 480. That's a PPI of 186.59. Televisions have PPI's anywhere between 50-70, so that would be way too low (less than 3DS) and computer monitors have PPI between 80-120 (about the same as 3ds.) Phones have PPI's above 250 these days, and tablets have PPI's 200-250. There is no device, other than Nintendo's current devices that really use a PPI between 150-200 today. Smartphones did when the 3DS released, and the Wii U's gamepad isn't very cost effective even with its WVGA screen. Even the cheapest of Chinese Android phones ($70-80) have 200 ppi screens. If we are going to assume that such device will have a touch screen as well, and they want to keep the ppi of both screens similar, that would mean they'd have to go with a resistive screen (nintendo doesn't want finger touch.) That would also limit them. Also screen resizing has additional manufacturing costs involved. And Nintendo needs to predict cost/time. Will the costs increase or decrease in price over time? |
Ok, I understand now how low res could be more expensive. But there are device that fit within that range. Dell XPS 13.3 1080p, Acer 11.6 1080p tablet, Samsung tab 4 1280x800. Also, isn't capacitive or resistive just a layer in front of the actual display panel?







