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Mr Khan said:
It depends on how it works. pokoko makes a good point that if its implemented poorly, ability to max everything out could make you overpowered.

The way Monster Hunter does it, you can specialize in *everything*, but it would take an insane amount of work, and you can only have one set of armor and weapons active at a time. If you had to "switch" between active skill trees, and could only do so outside battle, it's less OP than just becoming a functional god.


Final Fantasy X and XII had systems where you could max out and become super powerful but it took 150-200 hours or more to achieve and even then you could get your ass kicked (Dark Aeons and cusom monsters in FFX were deadly even near max level), I feel worse about games that make you OP already near the midpoint and with nothing but the basic gear and encounters along the story and a few side missions (Elder Scrolls games have a tendency towards this).