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pokoko said:
That's the path to being overpowered and making the end-game boring. This is especially true if the final skill in a skill-tree is an uber-skill.

As long as you can respec and as long as each play-style is supported, I don't see the problem.

By the end of the game I want to feel uber-powerful. You can compensate by throwing in more enemies, which makes the player feel like a badass as they mow down individual baddies that were once a threat on their own, while still retaining a challenge through force of numbers.