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torok said:
Soundwave said:


What would be the max type of bandwidth they could get out of a mobile RAM setup? LPDDR4 lets say? Can you have something like eDRAM on a mobile chip?


I think right now they are at the max with X1. Any low voltage variant of DDRx will impact your performance, since you are aiming for power comsumption instead of raw power. LPDDR4 is what they are using in the SHIELD.

I see EDRAM on a mobile chip as feasible, but with a big catch. The issue is die size. Mobile SoCs are small and have way more embeded components than common APUs on desktops/laptops/consoles. EDRAM uses a lot of space (the X1 APU is huge) so build a mobile SoC in a small die with a considerable amount of EDRAM is probably out of reach.

We will have tridimensional memories in some time, that can change somethings, maybe.

U seem to have a much better understanding of tech specs than I do so in ur opinion what can we expect out of Nintendo's next handheld assuming it has a late 2016 or early 2017 release window and launches at or around $200?

While not on par in terms of actual power, 3DS/New 3DS are able to handle Wii level visuals and ports due to more modern hardware, can we expect the next handheld to do the same with Wii U?

For instance, would games such as Tropical Freeze or Splatoon realistically be able to be down ported to it without too much trouble or would Mario Kart 9 look similar to Mario Kart 8 on a small screen and lower resolution?



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