| Soundwave said:
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These games were on PS360. It's good to note that Crysis 3 on PS3 doesn't look anywhere close to C3 on PC. Borderlands 2 was ported to Vita. RE5 is a 2008 game, Rising ran at 45fps on PS360.
None of those games are running at 1080p, most likely. SHIELD is running Android, so they had to port the games to OpenGL too. Besides that, 1080p isn't a display of power. A display of power is doing what another consoles does at 720p running at 1080p. Every PS360 game could be 1080p, but they would have to remove features so the game would look better at 720p + more effects. MGS4 is a 1080p in 2008 and it doesn't look nowhere as good as 720p PS3 games like KZ2.
I'm not saying Tegra X1 isn't impressive. I'm eager to get a Tegra K1 tablet (we still only have the X1 on SHIELD console) because it rocks. It just isn't on par with the Wii U yet. Despite that, the Wii U is a bad measure. PS4 and X1 are balanced machines. Wii U is an unbalanced mess, it lacks bandwidth to feed its relatively beefier GPU and the CPU is 15 years outdated. It's basically a reasonably decent GPU trapped inside a box of very bad design decision that let it starve and still manages to be expensive to produce so they can't even get a bigger price point advantage. I agree that the next 1 or 2 Tegras will probably surpass the Wii U, but not because they squeezed a more powerful GPU in there, but because NVidia simply knows how to build the SoC without that crazy bottlenecks.








