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sc94597 said:

Actually the PS4's GPU is a standard pitcairn with a few modifications (lower clockspeed, fewer shading units, etc) , but nothing like what was discovered in the analysis of the Wii U's GPU (which doesn't look very similar to an r700 that it was supposed to be based off of.) I don't know the details of the Xbone's hardware, so I won't comment on it. 

At the very conservative estimates, the Wii U's GPU is about 1.5 times (or 50%) Xenos in raw power. If we consider the extra memory bandwidth the Wii U has over the 360, then that is an even more significant difference.

Pseudoscience. What proof do you have for that claim?

Frame-rates tend to be locked. Let's say that the game runs 31 fps unlocked on a Xenos, but 45 fps on the Wii U (average) unlocked. That represents a 1.5 times difference, which if the port wasn't a straight port can go into other features (like anti-aliasing or geometry detail.) Still, they'll lock the game to 30 fps because of monitor and television standards, and dedicating resources to vsync won't be worth it.

Made up figures to suit your argument. Give actual framerates from actual games

Having said that, many 360 games run sub-HD and sub-30 fps while an overwhelming majority of games run 720p on the Wii U with a locked 30 fps.

Please list multiplats that are sub 720p on the 360 and full 720p on the Wii U

Furthermore, we see games like SSBB run at 1080p 60 fps on the Wii U.

Several Nintendo fans on VGChartz itself admit that Smash U looks like Smash Brawl running in Dolphin. This is the same game that runs on a 3DS. The game isnt pushing high poly models, stages or fancy effects by any stretch of the imagination. The PS3 has several 1080p60 games as well. Apart from Smash what games run at 1080p60?

I have a hard time believing the 360 would keep up with this, for the sole reason of memory bandwidth alone. Most of the 360's 1080p games were much simpler than SSBB. 

Examples of how Smash is so complex? Feel free to use screenshots. Figures of the Wii Us "super bandwidth" compared to the 360 would also be nice.

Notice how first party, exclusive games, which take advantage of hardware that is unique to the Wii U tend to outperform multiplats. How can you say it is intellectually dishonest to call these multiplats poor ports in reflection of that? 

Thats true for exclusives on every system, see PS3, PS4, X1 and every console known to man.

Your statement of the 360 is a N64 and Wii U is an N64 with a memory expansion is ridiculous.

How so. Given the enhancements the memory pack offered to the vanilla M64 the analogy fits perfectly. If anything, the Wii U doesnt even offer comparable gains.

http://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak

Even if we ignore raw power, the Wii U's GPU supports more modern features than the 360's, including things like hardware tesselation.

So what? The 5670HD also had Direct X11 featues bu DX10 cards like the 4870, 4850 and 4770 are still stronger. Those features are only as good as the power backing them up. The 360 also has a hardware tesselator, it was used in all Forza gamnes, which were 720p60 with 4-2x MSAA. Somethng still absent on the Wii U.

This is evident in the effects found in Wii U games. Additionally, the GPU is at the very low estimate 50% faster, and the ram amount and bandwidth is greatly excessive. The CPU is a bottleneck of course, and that is the main reason why multiplats don't run that great, but also not the only reason. 

Source for "greatly excessive" bandwidth please?





I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine