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Materia-Blade said:
Kami said:


You really don't know what you're saying. You said Bayonetta 2 ran at 60 fps I proved you wrong and no response. You say games are bad ports but don't explain why and you claim the Wii u can handle ports from PS4 and Xbox One but can't name a decent one. SO you tell me what is the Wii U GPU AT THE most rated?

Bayonetta 2 runs at 60fps, even if it falls a little. Do I really have to explain why bad ports are bad? even when they run worse than on ps360, on a console that is much more powerfull than ps360? Name a decent one? why does one need to exist? wii u exclusives run far better and are more graphically intensive than eny multiplatform it got, proving the multis are unoptimized so far. Also, it's not like the unprofessional thirds have ported a game that isn't on ps360 to wii u. There is project cars though.

Again I give you a link https://www.youtube.com/watch?v=D8btNuuCY90

The game never runs at a constant 60 fps during intense gameplay. The only time it hits 60 is during fixed animations or when absolutely nothing is going on and even then the game still struggles with 60 fps. The game is unlocked, not 60 fps. If that were the case then Tomb Raider on PS4 is 60 fps since it hits it a few times. Project cars will not be any better I bet. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3