| HappySqurriel said:
Nintendo appears to have improved upon the texturing strengths of the Gamecube while not putting any effort into adressing programmable shaders. Being that the main enhancements in GPUs over the past 5 years has been in shader technology many people would see the Wii's GPU as less advanced or less powerful than the XBox but this is incorrect; in what it does (multi-textured polygons) the Wii can eat the XBox alive.
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This says different Squirrel
So what can you tell me about the TEV unit in the Wii? Does it have any addition pipelines? Vertex shader support?
TEV is Basicly the Same... The GPU has twice the Pipelines now at 8... Tev makes up for this by allowing 16 Texturing Stages per Pipeline... Vertex Shader routines are handled by Tev just like Pixel Shader routines are...
So does the file disclose any of the GPU's performance numbers?Gflops? Polygons per second? Fill rate? Stuff like that?
Only in a round about way... It gives you test code to run and shows some optimizations that can be added...The Code is run via Debuggers Cable or Wireless Network (Wireless requires a Special Disc in the Wii)...
But you can do the math. 8 pipelines at 243mhz… that’s about 1944 megapixels per second. That’s a lot higher than the GC could handle and around twice what the xbox was dishing out.
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