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the_dengle said:
VXIII said:

The size and scale of the dinosaur is great, this movment is not however. when he turns, his long neck shouldn't be moving at the exact same time and speed as the rest of the body. Also his back legs also shouldn't be dragged while remaining on the ground, as if he was featherlight. These small things really damage the supposed great scale of the beast. Thay really should have added more "bones" to the models.

Hahaha. Yeah, it's really obvious in Xenoblade (and apparently in X as well) that there's no actual collision between individual feet and the ground. Models appear to slide around while moving their legs -- or while not moving their legs, as I recall monsters 'pivoting' in place to change targets in battle.

It's the sort of thing I didn't really think about in X footage because to me it just "looks like Xenoblade." I guess what that actually means is that the cut corners are right in your face at all times, haha. I'm almost disappointed they replaced Xenoblade's single-frame jump "animation" with something more natural-looking.

It seems to me a result of Monolith's inexperience with HD development. They've taken their Wii-era design, and amped it up with much bigger areas, higher quality textures and shaders, and of course HD, but left the rather basic animation system intact. We saw a lot of the same thing in early PS3/360 games.

Given that this is their first game on HD-ready hardware, I'd say they've done an admirable job, actually. Sure, the transition is never painless, and they have better hardware to work with than early PS3/360 devs did, but I'd say their first outing is an impressive piece of work.