the_dengle said:
Hahaha. Yeah, it's really obvious in Xenoblade (and apparently in X as well) that there's no actual collision between individual feet and the ground. Models appear to slide around while moving their legs -- or while not moving their legs, as I recall monsters 'pivoting' in place to change targets in battle. It's the sort of thing I didn't really think about in X footage because to me it just "looks like Xenoblade." I guess what that actually means is that the cut corners are right in your face at all times, haha. I'm almost disappointed they replaced Xenoblade's single-frame jump "animation" with something more natural-looking. |
It seems to me a result of Monolith's inexperience with HD development. They've taken their Wii-era design, and amped it up with much bigger areas, higher quality textures and shaders, and of course HD, but left the rather basic animation system intact. We saw a lot of the same thing in early PS3/360 games.
Given that this is their first game on HD-ready hardware, I'd say they've done an admirable job, actually. Sure, the transition is never painless, and they have better hardware to work with than early PS3/360 devs did, but I'd say their first outing is an impressive piece of work.