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VXIII said:

The size and scale of the dinosaur is great, this movment is not however. when he turns, his long neck shouldn't be moving at the exact same time and speed as the rest of the body. Also his back legs also shouldn't be dragged while remaining on the ground, as if he was featherlight. These small things really damage the supposed great scale of the beast. Thay really should have added more "bones" to the models.

Hahaha. Yeah, it's really obvious in Xenoblade (and apparently in X as well) that there's no actual collision between individual feet and the ground. Models appear to slide around while moving their legs -- or while not moving their legs, as I recall monsters 'pivoting' in place to change targets in battle.

It's the sort of thing I didn't really think about in X footage because to me it just "looks like Xenoblade." I guess what that actually means is that the cut corners are right in your face at all times, haha. I'm almost disappointed they replaced Xenoblade's single-frame jump "animation" with something more natural-looking.