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spemanig said:
S.T.A.G.E. said:

........Wow. 


...Wow, what exactly? There are over 800 unique Pokemon you have to be familiar with when you include formes and Megas, over 600 moves, 18 types, 25 natures, IVs, BP (EVs), 191 special abilities, over 150 held items of varying usefulness, STAB, stat buffs, stat debufs, status conditions, unique effects, a six character team limit, a four moveslot limit, switch ins, an entire metagame, and dosens of other complicated and more importantly abundant quirks you need to be 100% familiar with before you can even think about getting wins in competitive Pokemon battling.

No one is saying that fighting games aren't complex, but they don't even come close to Pokemon outside of being real time and having complex imputs. The biggest difficulty with getting into a fighting game is muscle memory and situational awareness. The biggest difficulty with getting into competitive Pokemon is everything I said above and situational awareness.


If the director of Super Smash bro's wanted the game to be anything that resembled a traditional fighter, he would do so at the risk of losing a consumerbase that would feel alienated because of the learning curve. This is precisely the reason why he made smash the way he did.