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Bad marketing, bad system launches, bad third party relationships, bad developer outreach, bad hardware design decisions, bad consumer perception, bad software lineups, and a constant stream of new bad decision making with each console ... these are just symptoms.

Nintendo's management is the disease that's at the root of these symptoms. Yes, marketing is one problem, but it's just a symptom of a far bigger problem.

You can't address the symptoms until you address the disease ultimately.

I think really (unfortunately) that's what it does boil down to.