BraLoD said:
|
Actually, as long as you keep in mind to change learned abilities often to the ones that are most useful to you (so you don't waste earned AP after a high AP earning boss battle) you can just keep the encounter rate on Half-Enc. I usually keep it there throughout the game.
There are lots of extra tricks (to what some would say, break the game) but in all honesty it's made the game so much more fun when you know how to use them. Like keeping Squall, Zell or Quistis at low HP and changing their turns constantly to activate their limit break option. You still have to keep them alive carefully, so I don't see why that should be considered breaking the game.
The tricks can make the game too easy, but I don't see why anyone would consider FF to be a series to get into for a challenge. It's either because of the story, atmosphere, fun battle system, freedom or in this case manipulation of the mechanics.
Lube Me Up