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EDIT - Bonus point: Ocarina of Time and Majora's Mask

I focused a lot on the combat improvements of the late 3D Zelda games, but in doing so I failed to point out a particular quirk of the combat system that OoT and MM introduced that keeps the combat feeling immensely satisfying even while being easy.

Locking on to anything in 3D Zelda game brings up "filmic" black bars on the top and bottom of the screen and the camera reframes itself to keep one particular enemy and the player always visible at the same time. Because the developers can be confident that player is recieving all the information they need to defeat the enemy, they can add an intimacy and cinematography to the action that games like The Order failed to do using a similar effect, without compromising gameplay to achieve it. It makes every battle feel more epic, more intense, and more cinematic, all while objectively making the gameplay better.