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Conina said:
Tachikoma said:

Always off, graphics are half res otherwise.

Graphics are half res either way... At least I hadn't a 3DS game yet which switches from 400x240 to 800x240 when turning off 3D. It stay at 400x240, stops rendering the second angle and halves the processing power (better battery life in 2D).

Most of the time I have 3D turned on, because I love the stereoscopic effect in most games. Exceptions: games with bad 3D (f.e. New Super Mario Bros 2 blurries the background), in situations where it's hard to keep the device still for a steady 3d-effect (f.e. traveling by bus) or to save battery life (if the battery is dying and I have no charging option near me).

You do not understand the technology it seems.

The 3DS *ALWAYS* renders at 800x240, turning on 3D enables paralax barrier which splits viewing of even and odd columns to each eye, thus in 2D mode both eyes see 800x240, in 3D mode each eye sees 400x240, because there is no convergence the even and odd columns are overlayed on top of each other giving the illusion of depth, but the cost of doing this is cutting the horizontal resolution in half - this is why the original 3DS suffers so badly from the angle and distance of the viewer needing to be perfect for it to display correctly.

Most UI elements are rendered as normal in 2D mode, especially in the UI menu of the 3DS itself, to maintain that resolution

the 2DS battery life is better because it ships with a 3.6v 1300mAh 5Wh battery, where the 3DS ships with a 3.7v 1300mAh 5Wh battery, the 2DS doesn't need as much power because the upper screen is a standard panel and not a paralax barrier display, thus doesn't need the extra backlight brightness of the 3DS screen since it doesn't have as much display to illuminate.