I'm not really sure what to say to this other than "Okay" and I'll agree with the general notion of 'it should be harder', but I'll say I personally found the mechanics of combat in Skyward Sword to be more engaging and free than the button prompts of Wind Waker and Twilight Princess. Not necessarily the motion control, but the plethora of moves and ways to use the sword as well as the visual cues of enemies. Also, the Cave of Ordeals in Twilight Princess is way, way harder (especially the second time through which doubles the amount of enemies) than the Savage Labyrinth, which is just as easy as the rest of Wind Waker. I do agree the Zelda series needs more of those kinds of dungeons.







