| Skullwaker said: Am I the only one who likes the Zelda games that have more of an emphasis on side quests (MM, WW) rather than a ton of dungeons (TP, OoT)? I really hope they're not just like "Oh shiz, we have to fill up all this empty space with something! 400 DUNGEONS EVERYWHERE GO" I'm not about that. |
MM was the most experimenal Zelda. The world was compressed and certainly felt like it had more puzzle, obstacles and more things to do including side quests outside of just dungeon crawling. The overworld map and Termina Fields were literally just 4 sections compared to Hyrule Fields which is just a big wasted space imo, yet both games had the same length.
I guess the OP thinks Zelda will get the Elders Scroll treatment because the world we saw in the demo was huge and he can only compare it to Skyrim as a point of reference. Zelda's each individual dungeon, pre-dungeon and side quest always had it's own theme and taste, and I expect them to keep that tradition and not turn it into an RPG. It'll probably have 10 more or less main dungeons but the overwold will also have sections with dungeon like aspects and a more emphasis on side quests.
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