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Bofferbrauer said:
World war One is a underused setting, that's for sure. However, I don't think it would really work as a shooter considering how the fighting and tactics worked back then. A Strategy game would be more fitting imo (I'm still waiting for a sucessor to History Line: 1914 - 1918. Yeah, I know, it's been 25 years now)


What if the WW1 game was an RTS, RPG FPS game?

The commander gives order to troops through RTS mode, but he can chose to join the war directly if he wants.

The soldiers follows order and fights it in FPS mode ( Like Bf4 team orders, attack this objective=

and the interactions with each other will be RPG, such as communication, etc etc etc=

And we fight the other team, and the only way a team can win, depends on how good the strategy, and how well the soldiers execute and follows these orders.

And this can work with all different settings, but the trench experience might be very dramatic.

The commander can even give orders to a team, to release the gas when the wind blows in the right direction towards the enemy.
If the enemy is attacking us with Gas, it's up to our leader to order us to put on Gas masks.

I think this can work if it's perfectly builded.



 

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