zorg1000 said:
A handheld that is a moderate improvement over Vita in terms of specs, similar to 3DS compared to PSP. A device that can handle Wii U level visuals on a small screen and lower resolution. A console that is a moderate improvement over Wii U in terms of specs, similar to Wii compared to GC. A device that can handle Wii U level visuals with some extra effects and a higher resolution. Since these devices would share so many similarities in terms of hardware, it would be easy to scale games up/down to one another and since they wouldn't be releasing completely seperate games for two completely different pieces of hardware, they would be able to significantly improve their software output. Either of these devices could realistically retail for $199.99 at a profit in 2016/2017, assuming they don't go for extras that jack up the price (3D, Gamepad). |
Even with two devices I feel like the same issues would apply. People are already unhappy with how weak the Wii U is; making it two entire generations behind the competition is going to make people furious. And buying both systems would still be a big investment, yet you're investing for hardware that isn't that great. I feel like it's a really tricky situation--not impossible, but extremely tricky.
Currently playing:
Bloodbath Paddy Wagon Ultra 9







