You have to remember that replays save all of the button/stick inputs and then simply play it back using the game engine, since storing a bunch of input data is much less space-consuming than storing the time-equivalent amount of video. However, one error in recreating said inputs for any reason then creates nonsense, because an erroneous input creates a different output, but then it still tries to follow the script after that, except that the f-air that Ness pulled off puts him an inch to the left, and now he's furiously attacking thin air, or Greninja's air-dodge sends him over the side.

Monster Hunter: pissing me off since 2010.







