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oniyide said:
zorg1000 said:

Ur statement saying that Windows still does well implies that Apple failed because the weren't able to take windows our of the game. If that's not what u meant, than what was ur point?

Sega is an excellent example, before and after Genesis, Sega consoles sold roughly 10 million each and had barely any marketshare. With the right marketing and an effective strategy, they were able to get Genesis to sell 40 million and get over 40% marketshare. Again who cares that is sold less than SNES, once again u are using the mentality that it has to be first in order to be successful.


again you're trying to put words in my mouth. I never implied that Apple failed. UNLESS they were tryting to push Windows out completly which im sure they are not trying to do. Comment on stuff i actually said.

Naw im using the metality that ONE system doesnt really mean overall success. Genesis did fine, but what of every system after that? Hell one could argue they just got lucky since they failed more times than succedded

No I'm not, Soudwave said Apple found success by slandering Windows, rebuttal was "windows still does well", that implies Apple did not find success based on the fact that Windows does well. Either that is what u meant or I misinterpreted (in which case, my last post asked what u meant and u chose not to answer) or it was a worthless statement with no meaning. It's one of those 3 things, which is it?

Simply stating they got lucky is the laziest excuse ever. The fact is, and its well documented, that Sega came up with a good strategy and executed it well. Near the end of the Genesis era and beyond they started making very bad choices, which again is well documented. Things like releasing expensive add-ons that got little support started to anger dedicated fans, releasing the next console way over the price of the competitors, making a hard to develop for console making 3rd parties shy away, surprise launch that angered retailers that werent involved and angered 3rd parties who were developing launch titles and got screwed over in the process, also not releasing their biggest franchise on the console, ending support 3 years after launch as well. They did alot of things right with Dreamcast but by then consumer confidence in Sega was low and mostly they simply couldn't afford to continue supporting Dreamcast.

Simply stating they got lucky is just plain dumb, it's not luck when u come up with a good plan and execute it well.



When the herd loses its way, the shepard must kill the bull that leads them astray.